As a texture assignment in Graduate College, I was going for a murky, underwater scene, but it never turned out that way. Once I learn how to do that, I’ll redo this scene. I modeled out all the content in Maya and rendered it out with Mental Ray.
U12 Character Design
This is a character I created in Graduate College. I was not too confident in myself back then and it showed in all my Animation work. I used Maya Software to render the first 2 images, and then I experimented with Mental Ray Renderer. Now I’m thinking of ways to enhance this 3D model.
I’m still thinking of new things so I may change the model or create variations. I used V-Ray to render this model.